
Velde, Vivian (2002) Heir Apparent Boston: HMH Books for Young Readers
A sequel in the Rasmussem Corporation series, Heir Apparent is a novel about a young girl named Giannine who finds herself in a roundabout within a medieval themed, virtual reality game. While playing at the virtual reality gaming center with the gift certificate she received for her birthday, the center is then bombarded by an anti-fantasy fundamentalist group who destroys a great deal of gaming paraphernalia–resulting in Giannine being trapped in the game until she wins or time runs out, resulting in her death. Making various blunders throughout the course of the game–in which the game starts over at the beginning, and so on and so forth–Giannine finally finds herself making daring and brave choices that result in her winning the game. In regards to the exploration of science fiction, Heir Apparent challenges the young adult reader to expand their imagination–so as to think about the world that is presented in the novel in comparison to the world they live in now. What is interesting about Heir Apparent is that at the time that it was written, it took a greater deal of thought and creative vision when reading, since it did not seem as plausible that technology could advance to producing virtual reality role-playing games such as this one. When reading any type of fiction, one does have to rely on their imagination and how much they believe in the possibility of something so that they may understand concepts of external objects that are not exactly present to the senses. What this novel does is, yields a way for a young reader to broaden their sense of possibility to future worlds, and analyze the extent to which science and technology are accurately reflected in comparison to the present day.